: US is good all around except maybe 8.7 because you face premium spam. US destroyers are fun but the safest line to learn dds is the Japanese line, up to a certain tier US dds have very short ranged torpedoes compared to their concealment and are very tricky to play, Umikaze though, the tier 2 japanese one is very fun to play. World of Tanks (WoT) is a massively multiplayer online game developed by Belarusian company Wargaming, featuring mid-20th century (1930s–1960s) era combat vehicles. What is the best nation to start with? I know both ships. And it's a similar story with the Royal Navy DDs, Tier II to VI are absolutely nothing special but then comes the cracking Jervis at Tier VII and makes up for all of it. Also, up to T5 the ships have among the best secondaries, then they are crap. With parts scavenged from captured and abandoned vehicles, these tanks are truly unique and bring … I had to pick a nation so I randomly picked the British. I think the French and USSR cruisers are the most solid across all tiers and they play very similarly and are fun and exilarating to play, as you need to expose yourself and can get deleted easily if you make a mistake...but it's oh so rewarding burning up the reds and showing them the light! The… Across the line IJN, ignoring T3, there are two jumps in caliber and one break in playstyle. That gives me currently 414 view range. Then I looked online, and I saw that the nations are very unbalanced, and the British tanks are terrible! Many high-tier medium tanks represent some of the first main battle tanks… Until I reached 3.0 I played with bots, from 3.0 when the matches were full player vs player I had a hard time even getting 1 kill. Finally, keep asking questions on here - there are usually lots of helpful folk about who are happy to help... Oh yeah, a couple of other potentially useful things (in no particular order): Have a look at iChase's YouTube videos, especially the Captain's Academy series: https://www.youtube.com/user/ichasegaming. Anyway, after I started playing on the German tech line the situation changed 180*. The highest priority target is the ammunition box which is an instant kill or the crew members. They each have different flavours but are the most fleshes out trees with many different vehicles that fit well within the meta. I started making 1-shots more often, including 1-shooting Russian tanks, with the British the only 1-shots I can remember are from the 3-inch Carrier Gun and rarely, the German tanks are fast allowing for a lot of flanking and maneuvers, it's a lot more easier to get kills, it's a completly different game. But still. I saw a lot of people complaining about the British tanks, that they suck and that they are difficult to play. If you fancy giving DDs a go (and who wouldn't - they're magnificent?! Minotaur is top notch. @Chullainn - Apropos (sort of) the discussion about suitable BB lines: something that may not be obvious right away is that the nature of damage done with HE and AP rounds isn't the same. If you find a 'teaching' clan, you'll be able to find players who can give you valuable hints and tips - what works in WOWS often bears very little resemblance to what works in WOT. I wouldn't want to recommend the IJN lines at first, unless you don't mind having ships that can differ significantly from their predecessor, which makes them harder to play but also makes the lines more unique. Note that only the 4.5-5 km auras get ever affected by Manual AA. Best tank in WOT - posted in General Discussion: this thing is stupid good. I want to fact-check my knowledge of the game, how much of what I said is true? A double tap on the HE button will reload the guns without firing, which will take ages - better to do *any* damage with your 'incorrect' ammo first, before loading the better choice. The tanks of the UK traditionally favour rate of fire and penetration ability over sheer damage. Cruisers: they're the hardmode class and I'd avoid them unless specifically interested in them. :). As a WOT player (both Blitz and PC) myself, I do find the KM BBs a lot of fun - they're great for closer-range fights; just be mindful that they do not teach 'classic' BB play - the US and IJN lines do a better job of that. Firstly, welcome! I suggest to go for US or Russian Cruisers. But the fact is you need to play her carefully and really use your head to make her work, especially when uptiered, and not rush in like a fool, and she is a definitely more "situational" than all other T V cruisers. 1. They have a very decent BT 1.0 lineup! Tier 1 takes about 3 hours to grind out of and every nation is competitive so I never consider it but as you said yourself the tree is lacking past that. It was (again) an answer to OP's question. Other than that, I have no idea at all. I usually go for brawling styles of gameplay so German BB's sound pretty fun. But you can look up both ships, and see their difference. I do have brothers in arms, plus commander is at 84% recon. This one boasts an outrageous win rate … If I had to start my account over, I'd choose USSR, get to t6 and then 5-star Operations in order to get 10-point captains for other countries' DDs so I can have Concealment Expert. Instead of critisizing my advice, maybe you should focus more on formulating your own advice. The 3-inch Carrier Gun and Churchill follow the same pattern of slow speed. Fires do damage over time, if they aren't put out (with a Damage Control consumable), which can have catastrophic results. That said, say you're in a BB with AP loaded (as it probably should be as a default), and a DD hoves into view; don't mess about reloading your guns - tap the HE button once, and fire what you already have loaded. Brit's have the beat penetration and the best gun depression. This World of Tanks … It should be noted that, while Premium and Reward Tanks are included in this list, exclusive tanks … Grinding the tree the tanks are all mostly garbage til tier 5, you unlock 1 single tank and you get nothing to support it yet you jump up into the next full be. These are important for me as playing from Australia I need the most to get the most accurate reliable shot as quick as possible. 2° Americans = starting with the M5 and M3 Lee = veeeeeery good tanks in low BR,but once u reach the M4 line = great farmers and great armor in low Brs,M10 is a very good TD when u do a "pre aim" to the targets and can "ricochet" a lot of damage. Hands down the worst nation in Breach Repair Simulator, You could start with Italians ,learn to play with tanks that have no armor ,it will serve you best later on, If you learn on Italians then switch to Krauts you will be unstoppable. It's a difference though whether I can farm only superstructure till it gets depleted or whether I can just farm the entire hull for damage. Also, join a clan; quite apart from anything else, it'll usually get you bonuses to resources earned, and discounts on ships etc. Medium Tanks are definitely one of the most dominant classes in World of Tanks due to their versatility and firepower. Other than that strip of belt armor, she has the usual 19mm plates vulnerable to overmatch by any other battleships, so take care when fighting others. In general (and others may disagree): if you're shooting at DDs, something very thin (some cruisers, from the side, for example), or something that you can't pen with AP (either because it's very armoured, or angled - think side-scraping), then you want HE; pretty much the rest of the time, AP is your friend. Thanks in advance for any suggestions. Japan and/or USA. By tapping the HE button (and the AP button, to reverse the process), you tell the game that the next rounds to load should be HE. Also, up to T5 the ships have among the best secondaries, then they are crap. The tanks of the UK traditionally favour rate of fire and penetration ability over sheer … If you go onto Wiki.wargaming.net And look up both ships, I see different numbers. Will probably start with US Cruisers or German Battleships. Perfect for erasing those pesky wheeled tanks too. Check your personal World of Tanks Rating and the ratings of other players. (part of the reason that the RN BB line is contentious is that their HE rounds are very effective, to the point that you can do okay in them only ever firing HE; you shouldn't of course - see the point about repairable damage - but this doesn't stop people, and it's a really bad habit to get into, as it won't work in most other BB lines that you might want to play later, forcing you to re-learn, and possibly waste time curing any acquired bad habits). Overall, the line isn't however less consistent than RN BBs. I’m running vents to assist with reload and such. If you haven't found it already, the wiki is an invaluable source of (usually reasonably accurate) information about mechanics and the various ships in the game: http://wiki.wargaming.net/en/World_of_Warships. Only playing arcade tanks point of view! 4°China = what can i say,a mix between Americans and Soviets with the best of both nations,once u reach 3.+ and more is OP formations all the time,cheap tanks with good guns.If u played the other 2 nations i dont need to explain nothing here ... basically a copy paste tech tree.Recomended : u should try soviets and americans first and then China for a more easy grind with them. I can say the have a lot of tanks until 6.7,from there u need some patience to reach the other good tanks in 8+ BR(the 7.+ tanks are not bad but...not good too,just meeeh) Then I looked at this video about what's the best starting nations, the best starting nations are the Russian or the German. German and Soviets tanks are quite good and easy to use in the beginning and features some very good tanks even at highest ranks (Maus and IS-4 being disputable the best tanks in game). So do König, Oktyabrskaya Revolutsiya and Kongou. Sorry, but IJN actually is more consistent than RN in playstyle. German battleships if you want slightly worse main guns but much better armor. This is a list of main battle tanks, and other vehicles serving that role, in active military service with countries of the world.A main battle tank (MBT) is the type of powerful, heavily armoured … Italy would definitely be the bottom of my list of starter nations. So you want to quickly get a few ships to access that source. I saw the vehicle overview videos, but in all honesty they are just crap. At tier 5 you get OK tanks and finally able to field full lineups but even then I consider them the least effective of it's peers. Note that the mid-range AA is susceptible to getting knocked out by any kind of HE shell that lands on the deck, far more than long range, so towards the end of a battle, Bretagne can end up with worse dpm than most competition as even Kongou features better long range AA. : ) It seems that you've figured out thing for yourself mostly. War Thunder is a game based on authenticity and realism, which often means that there won't be balance because real life tanks weren't balanced either.
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