Risky Investment: Hands down the best option for our third feat. No, we need to stack as much power as we can to throw out good overall heals for our team. It’s a clunky process, and can cause a loss in overall damage. With an approximate 5% boost and potentially more (Warlocks should focus on casting Soul Scorch as their first spell EVERY new mob, so manage your sparks well in AoE and Soul Scorch will be your best friend), this outweighs slotting Dust to Dust (passive 5%) the only other viable option. Lastly, thanks to Hellfire Expertise, this at will is also a good source of Soul Spark generation. A properly executed rotation with this daily could see 1400+ magnitude. Companion Enhancement boosts Power, Crit and Awareness. It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out … Alpha Compy – Increases your power by 5% (10% whilst in Chult). However, if your guild doesn’t have the Crit Sev boon yet, take Power. Gold Icon of the Companion x2 – Huge slab of crit strike and two offense slots. Every cast of Soul Scorch at full charge will reduce our damage buff from Soul Sparks by 4.5%. It’s great for avoiding large red areas, or just to activate any time an enemy uses a control effect. I have power over 200k, plus Sniperx2 plus Charged Fury and I seem to be well below what others of less stats than me. It is pretty close (+-5%) to Arbiter in terms of damage output, but it requires less thinking/planning and is more about keeping up with the sheer amount of inputs needed to rotate. I use it for my paladin tank-dps loadout in mid game dungeons and trails as well as solo and its amazing. Soulbound: a free 300 mag heal to any ally within 30’ that is below 50% HP. The Complete Wizard Arcanist DPS Build – Neverwinter Mod 19 Avernus All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing. 5 sec. Tamed Velociraptor – You are Part of the Pack. The answer is that it’s such a small difference either way you probably won’t notice. The Arbiter is the DPS build for the Cleric, capable of dealing out some good and holy damage. Curse is the mechanic that we use for curse consume and curse synergy effects. Warlock’s apply Curse via encounter powers that have no curse synergy or curse consume effect. Head - Lion's Guard Torso - Seer of the Stars chest piece Arms - Lion's Guard Feet - Restored Infernal Gaiters (group) or Rusted Iron Leggings (Solo) Rings - Double Guiding Rings or 1 Guiding and 1 Ebonized Assault Ring Shirt - Infernal Shirt or Ebonized shirt (whatever you need for stats) Pants - Velvet Pants +1 or pants with highest defense. The Journals from Tales of Old are BiS, but seeing as they come from an event that appears at random nowadays, their acquisition can be tricky. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. Soul Siphon is your main AoE daily. Every 35 sec you start dealing around 1.5-2.0 mio dmg over approx. Note: If copying this build you will next the exact amount of dominance/brutality/3x fortitude insignias shown here or your ocd might kill you below a few 100 stat points below cap. Will the bullet pupp still be bis companion mod 19, or is there a new one? UPDATES: Mod 16 testing period is now over. Command Lifespark: This allows you to command your Lifespark (no surprise). Potion of Power r10 +1: Grants additional Power. Accursed Souls: Hits hard and synergises well with Risky Investment. We were able to use Shadow Slip to cancel animations in the past, which led to the devs putting the casting of powers higher on the instruction priority list. Just make sure you get back to being in positive incoming healing with Tacticals and Stronghold boon if you need some extra. Has a heal magnitude of 100 and a cooldown of 2.5 seconds. Gold Leafed Grimoire of the Companion – 1010 Combined Rating, 12120 CA. Note: The last preview patch to mod 19 (and most likely the one that will go live) threw a curveball in the direction of healers. Remember, Soul Scorch is only approximately 7% of our DPS (no Double Scorch feat) and the return of cooldowns (unless at specific times) is not worth giving up casts of HR. Shadowclad Enchantment – Favoured in AoE content, due to its ability to proc invisibility and stack damage resistance extremely fast. As you can see it operates completely differently to build one (refer to act logs) with similar results. I’m assuming it must be my rotation. Prime Rib: Grants 5714 HP and 1143 Power. 1. This will give you a huge boost to your stats. However, mod 19 has brought with it some pleasant buffs  bringing us much closer to the devs baseline damage dealer, the Assassin (Rogue). Note: Artificer’s Persuasion effect does NOT stack, we just use two to get the optimal Insignia for stats. However, be aware of the fact that casting CB will remove the 12% damage buff from WC once you have ripped the Curse of your enemy, requiring you to re-apply it before casting again. What is the maximum stacks? Another big reason is that a large portion of Warlocks DPS (55%+) comes from casting at wills alone (in conjunction with Bilethorn, Creeping Death, and Curse) and when Warlocks see that much spark generation, they get caught up in casting Soul Scorch too often which in turn lowers the overall EncDPS (without Double Scorch feat). Note: See Boons section for minor stat balancing. Even though EncDPS from this build looks better than build 1, it won’t be in trial scenarios due to your puppet dying and extremely slow stacking of Soul Investiture. Note: Should Brutality insignia prove to be stoopid expensive, you can drop an Artificer’s Persuasion for a Gladiator’s Guile. You need to be constantly attacking and keeping an eye on when your powers are ready to use, as Trapper gets some very strong cooldown reset bonuses. Once you become comfortable with mechanics, it will be possible to forsake some HP for a bit more Power. Bilethorn will contribute anywhere between 15-18% of your damage (depending on your EncDPS and playstyle, assuming you’re using “BUILD 1”) and is predominantly our top DPS contributor, Armour: Barkshield Enchantment – Effectively extends our HP pool, allowing us to soak up some of the bigger hits that we are subject to in endgame trials.This will be favoured in Single Target content. There are two viable options for single target: Hellish Rebuke (HR) + Hand of Blight (HoB) or HR + Dark Helix (DH). Main Hand Artifact Modification: 10% increased damage to Hellish Rebuke. However, unlike our Bulette Pup, he belongs to the Beasts category. A series of bugs affecting overall class stability, as well as a lack of the ability to be competitive with the old “burst” meta of the pre-mod 16 era left the class trailing in the overall DPS chart. Hadar’s Grasp (HG): As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. To learn more about the new mod, check out our Mod 19 Avernus Guide. You and any allies that are Part of the Pack gain 2000 power. Some of this is subject to change as there is new gear coming with the mod that we haven’t got our hands on yet. Note: This will also be used instead of “Hand of Blight – Range” for the times you are forced to do so. Especially useful in fights with phases as we can now ramp up our Risky Investment encounter damage buff much faster than we could in mod 18. Once upon a time we had the Templock who threw out massive amounts of healing by dealing damage. Below is a table of what you will want to stack into each relative offensive and defensive stat to be effective against enemies in current endgame content. For mod 19 I would say a good dps class to pick would be paladin, More posts from the Neverwinter community, A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Note: You might wonder why use Dark Prayers with the changes to PoTNH in mod 19? I’m pretty much maxed on everything needed, just 1k more in armpen and crit, and i’ll be fine but I seem to be having a problem dealing damage. Dark Prayers: When an enemy affected by our Curse dies, we summon a Soul Puppet and gain a stack of SI. Armour: Barkshield r14, effectively extends our HP pool, allowing us to soak up some of the bigger hits that we are subject to in endgame trials. Note: Midgame alternatives are predominantly items that you can acquire without spending too much AD or even any, to keep costs down for when you switch them out. Could you also include a section on PVP? Lifemark: This will place an icon over the target ally’s head, and your Lifespark will focus its healing on this ally before others. Send a PM to r/Neverwinter for details! Warlocks can be pretty good at not critting, so we don’t see a huge amount of benefit from this bonus. All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. Blessed Advantage: Adds an extra HoT effect and gives a small boost to Power. Rainer’s Pocket Wikihttps://docs.google.com/spreadsheets/d/1fP_cUugHdsObvQDzLFijGA-mVm_qLmSy0MI62aTLkDM/edit?usp=sharing, https://lh6.googleusercontent.com/PSC_MBWVWd04eoZnAk_a09i5Tf9bBWBzEfwdMo9OBabGCD7RvOAlTrBsO3Q_GiB2EvpXw_csbb5Z58rUP7oF_e_u3kygH0q6-S9f58AgiZJh-CjvKQS5RoTH8SCJ-Fo9UDxSVQQh. Gluttonous Might – Increases damage dealt by 5%. Charged Might: When Action Points are full, your Power is increased by 5000. This is the only daily for AoE that you will be using, best used on mobs of 4+ enemies. At the time of typing this includes: Fiery Bolt, Arms of Hadar, Infernal Spheres, Killing Flames and Hellfire Ring. Escalating Might: Gain 250 power when you strike an enemy, lose a stack when you are struck. The recommended HP in the table below is for when you are new to the trial. Crystal Eruption is the combat power of the Crystalline Warhorse. Tough, because you’ve got to finish that animation first and take the hit. Changes to dungeon loot; Mount Changes Mod 19; Mod 19 Hunts; Avernus Treasure Map; Mod 20. Offense: Radiant r15 (2400 Power) x8 and one r15 Tenebrous. Great on trash. Stacks 20 times. This bonus stacks, but only twice. Collaborative Development Program (CDP) and the 2020 Roadmap; ACT Combat Tracker and Plugin for Neverwinter; … We can list information on ways to get there, but ultimately it’s up to you which route you take. Tyrannical Curse (TC): is the only valid option for a Warlock. The Trapper playstyle does a ton of damage, whereas Archer is languishing in the bottom tier of damage. Blades of Vanquished Armies: Some might find the changes of targeting hard to get used to, but give it time and remember that you can look away to target yourself. Most mobs you meet in soloing or dungeon runs are aren't very challenging (so as long as you meet correct stat caps) and die pretty quickly, so doing well on AoE damage is a race of who touches the enemies first. Hold down to channel Lifepact. The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to … And I personally like to be solo because I can sometimes be anti-social. CD reduction is being taken care of by our rotation. NOTE: Alternative powers/feats have been highlighted with a red box and will be mentioned below. Stacks 20 times. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. Note: Switch 10% bonus damage on Hellish Rebuke —-> Hand Of Blight on Mainhand, Note: Switch from Power of The Nine Hells Feat —–> Double Scorch. Welcome to our Wizard Arcanist Guide, updated for Mod 18: Infernal Descent and Mod 19 … Double Scorch: This feat received a significant buff with mod 19. Welcome to our Barbarian Blademaster Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Passively regenerates over time, with an increased regen rate whilst out of combat. You want Zen Store Initiate, which is still available on the AH). They rely on strength to deliver huge blows to their enemies with their two-handed weapons. Silver Icon of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 Crit. To learn more about the new mod, check out our Mod 19 Avernus Guide. Sellsword’s Distinct Discipline – 10% outgoing heals and 2000 accuracy. Wich power provide soûl siphon and christal éruption ? Main usage will be for artifact calls, especially if used in conjunction with the Wyvern set. Should you be a roleplayer, choose whatever you want. Charged Fury – Deal 3% more damage when over 75% stamina. Thanks for the detailed explanation, I'll be creating a trapper ranger as you recommended. I just used the Zariel builds for ****s and giggles so this could probably see another 10-15% (more if you use overloads). Superior Flask of Potency +1: Grants 7.5% Critical Severity and 440 Power. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. Mod 20 (post-combat rework) Builds by Xenakis For Vanguard and Dreadnought . To learn more about the new mod, check out our Mod 19 Avernus Guide.. AOE, my rotation is HFR, FB, HR, BOVA, then whatever cools down first. Overload: Bulwark Of Brimstone (+5% Maximum HP) and Rage of Flames (+5% damage buff). Welcome to my guide! Metallic Ancestry Dragonborn: 3% damage increase with 1500 (3%) crit chance. Utility: Revive Sickness boon, a quality of life boon that reduces the effects of Revive Sickness. Dominance for power and companion influence. Wrathful Souls also reduces our cooldowns, but it’s much better to have control over your cooldown reduction, and not rely on a lousy AI. It gives us 100% damage resistance upon initial activation, decreasing by 20% every second until stopping at 40% damage resistance. Since we’ll be killing frequently, we should easily have three charges ready for the next mob, giving us a 285 mag at will to fire off at the start of the fight. Close. Warlocks can be pretty good at not critting, so we don’t see a huge amount of benefit from this bonus. This will yield an approximate 9% in bonus damage and is a must have for ST. You should play the class that you enjoy. I've heard Arbiter Cleric … This build can be used effectively with a Vorpal enchantment as well, making it great for Warlocks on a budget. Curse has an 8 second duration in which it deals damage to any enemy afflicted by it and accounts for around 10% of our damage. As a result the base part of this guide is good, but some changes and alterations will be made whilst the new changes are played with over time. Lifepact: Heals the Lifemarked ally for a heal magnitude of 1000, quite a robust heal which will be great for spot healing your tank. It absolutely decimates bosses but feels weak in normal encounters. This is an interesting mechanic, however it has its flaws. The buff meta reigned supreme completely mitigating the need for heals, and we were primarily taken along for our buffing and debuffing capabilities. Curse Bite (CB): Should you really not like the new BoVA, you can switch it out for CB for some quick burst damage. Mod 15 update brings about new BIS Masterwork III weapons […] Note: BoVA is currently bugged and will affect your Crit stat causing it to plummet, and the Crit Avoid stat of whoever you cast it on. A good feat to take either solo or when running with a Paladin. The 15% damage bonus for 20 seconds after casting means that the more damage you can burst after daily the better, so set up well! Weapon: Bilethorn Enchantment is a must for any Warlock looking to be competitive in Single Target damage, unfortunately there are no ifs and/or buts. Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Armour Reinforcement Kits: Major Power Kit +1 (880 Power each).Jewel Kits: Major CA Kit +1 (880 CA each). Weapon: Vorpal r14 increases the critical severity of our healing powers when they crit. To reach the 50% crit chance, you’ll need to multiply your power by 1.25 to see how much relative crit strike you’ll need to stack. Has a range of 100’ and will need to be reapplied if the target party member strays further away from you than that. This is also less valuable for your group (if they struggle on AoE) and is more for the paingiver charts. Don’t forget Warlocks have great mobility and are able to get to the mobs to get the stacks of CD early. Attribute choice: Grants you +2 to any two stats of your choice. Champion’s Return is a good alternative to a Gladiator’s Guile. This gear will be easy to acquire pieces, and will get you farming lower content setting you on the path to acquiring fully endgame gear. In this video we look at the new Artifact, Weapon sets and artifact set that we get in Mod 19. Note: if you feel the negative Incoming Heals from the Rusted are too much of a risk, switch the boots out for the Infernal Forged Shoes. Prioritise: Armour Penetration (ArPen)>Accuracy (Acc)>Critical Strike (Crit)>Combat Advantage (CA)> Defense (Def). Pretty good if you only use Shadow Slip for small dodges. This build has been widely accepted by the Warlock community in mod 18 after showing it has higher, consistent damage in ToMM over the old Curse BIte build. Want to dodge that incoming stun? Mod 17. Star of Simril – 16000 HP, 2000 Crit and +4% Gold Bonus. Wraith’s Shadow: Useful in ToMM for protecting your team against mechanics like Heawave and Superstorm. Shadow Walk: The extra movement speed helps to keep us out of harm’s way whilst keeping people on their feet. Mod 17. For players with lionheart weapons or better, their damage increased by 30% or more. The trick is getting the people you’re healing to stay within its healing area. A guide for Barbies Introduction I … Read more Dark Helix: Another burst at will, which we can get increased usage out of over our ST loadout. The Insignia Bonus system is in a somewhat dire state currently, and there isn’t a lot to choose from. Rimfire Golem – 16000 HP and 2000 Ar Pen. The post mod 16 Warlock has had its ups and downs as well, from the Hellfire Expertise damage buff being removed to an overall buff of magnitudes in mod 18. Reduces our encounter cooldowns by one second per every six soul sparks consumed. Can you make HRs relevant in MOD19 as a strong DPS class. Chultan Tiger – Movement speed is increased by 20% and your Power is increased by 6000 for 10 seconds when you enter combat. *~~~ Want to help moderate? Limited usage in a boss fight with adds. This subreddit is not "official" (there isn't an "official" subreddit), and is ran by player volunteers. This section of the guide will help you to build a working Soulweaver with 524K HP, 193k Power, 90K Def, 209k Crit and 22% Outgoing Healing fully buffed. The Warlock has long been viewed as one of the worst DPS classes in Neverwinter. For the sake of theorycrafting though, we will be using Call Of Power (4% increased AP Gain). I am in the Jesus Had Soulforged guild and alliance on Xbox, and a part of the Neverwinter Legit Community and NWLC Alpha guild on PC. Since a lot of fights require a decent amount of movement now (IC, TOMM, and Zariel), could the Soulweave returned by Essence of Time surpass the Soulweave returned by Essence of Power, or is it still unlikely that we’d reach and hold the appropriate number of stacks for long enough? Baby Polar Bear’s Instincts – 10% outgoing heals and 2000 defense. Start off by using Rainer’s Pocket Wiki, and find the cheapest purple Beast companions that you can from the AH and purchase these for an easy 13% Bolster Bonus. Then along came mod 16, removing most of the buffs from the game whilst instating the Holy Trinity gameplay dynamic, and as a result we were given the Soulweaver. Note: actual EncDPS for this log was 427k, Male was just a bit slow switching screens. Sadly, back then there was no need for healing in the game. Note: Despite the hit that healing took in the final preview patch, Outgoing Healing companion bonuses still give you more than flat power would. Prestine Belt of the Companion – 1010 Combined Rating, 4848 Def, 7272 CA. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. Best Rings for DPS Mod 19. Stacks 20 times. Death Slaad – 10% chance to infect your target with a poison that does 40% weapon damage and stacks up to 5 times.After the fifth stack, it explodes into a storm of poison damaging all enemies in a 15’ radius. Do we know what the Soulweave return is on both Essence of Power and Essence of Time? Hadar’s Grasp: As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. You can even use Hellfire Ring to pre-stack SI before a fight, allowing you to go in the full 20% buff to encounter damage. This is something to work towards, notable mentions and alternatives will be made for midgame Warlocks. Brute’s Fury – Your Powers deal 0.5/1/1.5/2/2.5% more damage to targets within 25’. Tower of the Mad Mage – stats and other information; Watcher Runs; Mod 18. Most people in the game never reach that top tier of damage output. This was all we could do before, but a change to the Class Feature Dark Prayers (DP) has given a greater degree of utility to the Soul Puppet and the Risky Investment feat, allowing the Warlock to make use of Soul Investiture (SI) stacks in Area of Effect (AoE) scenarios. Do be mindful of the fact that you should never forsake power for more crit, and that stacking more power is of greater benefit to the group overall. Now some strory about BoVa. I will intersperse those with Daily and Soul Scorch x1, and of course my artifact as it becomes available. Neverwinter - Warlock DPS Guide Mod 19 (AoE & ST) - YouTube Barbarian has a simple playstyle (attack to generate Rage, when Rage is at half or greater, press Rage for attack speed bonus and damage buffs) and relies on its high base damage for its DPS output. Great bonus that stacks very fast, and gives an extra 5000 power. Below is a table detailing the gear you will need in order to enter the Trial of Zariel with all stat requirements met. Soul Pact: Increases damage resistance of yourself and allies by 10% with an extra heal mag of 500. We’re still going to take Dex for the crit severity and extra speed boost. Useless in ToMM and other fully single target boss fights. HfR will only proc weapon enchant on the initial hit, but that will be for the initial hit on each enemy within your target area. And there where only> All Consuming Curse: will be the first pick, this feature ensures as close to 100% uptime on our second feat choice Warlocks Curse (WC) which is a 12% damage boost and sets up synergy with Deadly Curse. With mod 19 came new stat caps, new weapon options and also new rings! To min/max your ability scores, you’ll want to stack fully into Dexterity and Intelligence. In this guide, we will give you tips and info on how to play the Fighter class. So if you’re holding out for Tales to return, it may be wise to take the alternatives to Epic only. Dragonborn: same bonuses as Metallic minus the extra 3% Hit Points, making it a solid second choice. There is still some work to be done, but I believe a lot of us are going to be very happy with the direction that the Hellbringer is currently headed in.We even have two seperate single target setups to suit all your dungeon and playstyle needs. Great bonus that stacks very fast, and gives an extra 5000 power. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. The Tiamat Set can be used to push our Outgoing Healing (OGH) as far as we can. Neverember Guard’s Discipline – 10% outgoing heals and 2000 awareness. The faster you kill bosses (aka: single target damage output), the less time you have to make mistakes on boss fights. Why does your AOE spec say to use No Pity, No Mercy when you don’t use Hellish Rebuke as an At-will? BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) will also be in effect due to hitting the mob with either one of our other two encounters first. Pleasantly enough, Executioner’s Gift also works quite nicely in a boss fight and the two were close before mod 19, but Creeping Death now crits giving it the edge accounting for approx 11% of our overall damage in practice. Undermountain Hunter – 5% increased damage in Undermountain. Soultheft: 25 extra Soulweave once every 10 seconds after taking damage is minimal, but every little helps. All Consuming Curse (ACC): will be the first pick, this feature ensures as close to 100% uptime on our second feat choice Warlocks Curse (WC) which is a 12% damage boost. With Creeping Death critting in mod 19, it should outweigh Executioners Gift by a few per cent now, and for the purpose of this build we will NOT be using Executioners Gift. Soul Spark Recovery: A core feat for this playstyle. Mod 19 brings a long awaited buff to Soul Scorch, enabling it to generate Action Points (AP). Hellfire Ring (HfR): Rubbish casting, but has solid DoT damage. Although we have seen a change in the Power of The Nine Hells feat, the build still operates the same while outputting extra dps in comparison to mod 18.
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