let sd = { case 'bar': Fire of Prometheus and Chains of Caucasus perfectly complement each other as Chains do not provide a Normal ATK modifier while Fire of Prometheus has two Normal ATK modifiers and lowers your HP every turn, thus empower the Enmity modifiers on the Chains. / All allies gain, Fire magic is amplified (Max: 5 / Can't be removed), Motocal Graph: Epic [4/0] (S / I / Sol / CF), Motocal Graph: Epic [5/0] (S / I / Sol / CF), Can deal critical hits regardless of element / ATK is boosted / DEF is lowered, http://gbf.wiki/index.php?title=User:Midokuni/Notepad/FireGrids&oldid=341431, Creative Commons Attribution-NonCommercial-ShareAlike, 5★, Pendulum Key α (Normal Attack Cap 10%), Magna Stamina (L), 5★, Pendulum Key α (Normal Attack Cap 10%), Magna Enmity (L), 5★, Pendulum Key α (Normal Attack Cap 10%), Normal Stamina (L), 5★, Pendulum Key α (Normal Attack Cap 10%), Normal Enmity (L), The Combined Graphs only take some representatives from the "grid groups.". return chart; gx.push(Number.parseFloat(g[i])); if (prep.length && prep[prep.length-1].length != 2) prep.pop(); Notify me of follow-up comments by email. Kerak (Grand Mugens’s unlock weapon) is a very nice mainhand for the Lumberjack Class. Crimson Finger (30 Gold Moon + 60 Gold Moon, Sup Tixable) This is the basis of the Fire Whale Grid, the effect is exactly the same as the Dark Gisla Spear. You’ll likely want to use Sol Remnant as your EX/Unknown weapon if you have it. With Swordmaster/Glorybringer, it provides DEF Down on Awakening (can cap DEF Down with Miserable Mist) and provides 36% echo for the MC (one of the highest % echos). y: Number.parseFloat(yv[i]), } yMax = y; What about M2? .showMaxMin(true) The following are a list of characters and weapons that can inflict plain damage. This can either be beneficial (for any Enmity modifiers) or detrimental (for any Stamina modifiers and staying alive) and needs to be taken into consideration before including it in your grid. Number.parseFloat(s.dataset.seriesInterpolationStep) : 1; Beginner~Intermediate Guide to Fire Grid Progression in preparation for fire-advantage GW in November. if (null == prev) prev = sd.values.length; You will have 7 Swords total, 5 AES, the Seraphic Weapon, and the Cosmic Sword itself. The Spear’s weapon skills only effect spear and katana proficiency characters, but even if your party lacks those characters it can still be utilized if the sustain is required. As you do your daily Colossus Normal and Hard showdowns, you will receive SR weapons which have a Fire ATK boosting skill. } Losing the support Shiva call is a major downside to using double Colo, but in Full Auto summon calls are not used and therefore it can be viable for such use.Omega/Magna Weapons: 5-8 (Weapon Skills boosted by Colossus Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: 0-1. Imo, getting data and echos first before go goes berserk would be nice, but since you can get the same random buff over and over don’t make him consistent. ; }); If you want more HP you can use Cosmic Sword over this, but using both is also an option!– Sword of Pallas can be used to bolster your HP for difficult content or if you need to reach an HP threshold.– Metal Destroyer/Ixaba/Crimson Finger (Gacha/Moon Weapon options, see Shrimp’s guide for more details) are options for non-farmable additions to your Epic Weapon grid. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. In general it tends to not be worth it to go for 100% Crit with AES, but there are some setups that can make use of it such as OTK or Full Auto setups. default: let xTickFormat = ',r'; let y = series[i].values[j].y; If you want some actual Gbf discussion, go to Reddit. } HP: 19 - 118 ATK: 215 - 1370. xMin = series[i].values[0].x; nv.addGraph(function() { switch(chartType) { It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%). Shiva’s M2 weapon series do not really offer any significant offensive upgrades over the two previous Omega/Magna grids.– Scimitars of Brahman can replace other Omega/Magna or Xeno Weapons if you need or want more HP and double attack without sacrificing too much damage. } .call(chart) 150 seconds: Stage 2: Defeat Exia Dynamis! Because attack-boosting weapon skills increase 1% per skill level (up to 10), and require more fodder the higher you go, it’s usually most efficient to … if (xv && yv && xv.length == yv.length) { Weapon skills and skill levels are more important for party stre… AES Setups >...> Highlander Setup > Colo Cane Setups. for (let x of s.dataset.seriesLinearInterpolation.match(/\-?(?:\d+(? .reduceXTicks(true) A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid that Gacha Fire has to offer. Ixaba (Grand Sturm’s unlock weapon) grants a one-time assassin buff (once fully uncapped) and 3.5 turns of a strong Crit buff to the MC after using its CA. Gangsta knife has Medium Garrison, Big Enmity, and Small Crit, making it the more offensive option; the Small Crit can also top off attaining 100% Crit if that is something you are going for. This combination of weapons also maximizes the EX/Unknown bonus from Chains (max 80%, which is achieved through 5 Epic weapons resulting in 20% EX/Unknown modifier per Chains).There are four Flex slots but you’ll usually want to include a Dark Opus Weapon and at least one more Normal ATK weapon (ideally a second Fire of Prometheus if survival is not an issue), so you really only have two Flex slots.Shrimp has written an informative guide on the Chains of Caucasus grid, please check it out for a more in-depth look at Fire’s Epic Weapon grid!Chains of Caucasus: 4 (Enmity skill is boosted by Agni)Normal Weapons: 2-5 (Weapon skills boosted by Agni)Other Weapons: 0-2Seraphic Weapon: 1 or 0Cosmic Weapon: 0-1. Single Row: The "Single Row" option will just keep adding new selected raids to a single row which means that you will have to scroll horizontally after a certain number. Instead, you’ll need to use SR weapons as placeholders. if (errors.length) { Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. if (sd.values.length) { M1 grids alwayswant weapons with 1 or more ATK skill(s). Similar to Benedia, it can be useful, but fully uncapping it is a significant investment (and generally avoided due to opportunity cost) so make sure you plan on getting good use out of this weapon if you do. fateless (the water sword) is a fantastic mh for water, even if off-meta, and outshines murgleis as a glorybringer mh especially. let convertTeamRaidTime = (s) => { :\.\d+)?|\.\d+)/g); Of course, these are my opinions based on my experience with these characters. errors.push("Series contains invalid or incomplete data - " + sd.key); 1 913 views | 18 Dec. 2018. This means that even with a Hyper-Invested Colo Cane setup, it will be beaten by a fully-free AES setup. 0 : (a[0] < b[0] ? x: Number.parseFloat(xv[i]), You weapon grid is the primary force behind your numbers - most notably, your damage output and hp. He also boosts melee characters in other ways (5% charge bar after a counter, for example). Set up a base grid first before uncapping weapons with copies. chart.xAxis.axisLabel(element.dataset.axisLabelX); The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage. ; chart = nv.models.lineChart() Without one, a weapon is effectively an empty grid slot regardless of its stats. Some of my notes regarding Gangsta Grids can be found here: These graphs are from the same setups above. else These graphs are only guidelines. I've been playing since the Detective Conan collab and I've been loving it ever since. for (let i = 1; i < prep.length; i++) { ; :\.\d+)?|\.\d+)/g); – Summer’s Mirage could be considered if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a AES or be added as the seventh weapon. Gbf Which Eternal. }]); You can check the weapons used by expanding the tables. In these types of setups, Kerak is a very strong option as Progression boosted by two summons synergizes very well with itself since double Primal summons greatly benefit from Elemental Attack boosts. switch (yTickFormat) { Meaning the standard grid of 5 AES provides a 71.5% chance to Crit. The Ougi also applies stacking Fire Defense Down (10% per stack, 30% cap) to the Ougi’s target, which may be useful depending on what other debuffs you have in your party. let prep = []; Purifying Thunderbolt (Grand Weapon, Shiva’s) offers Big Sentence (CA DMG/Cap Up) and Big Crit. } Please take this into account when considering Crimson Finger investments. :\.\d+)?|\.\d+)/g)) { } Their sub is pretty active. case 'teamraid': yF = convertTeamRaidTime; break; for (let i = 0; i < g.length; i++) { x = Number.parseFloat(x); Summer’s Mirage is the best farmable gun mainhand for fire (from the Rise of the Beasts event), it is basically also the only farmable gun that is useful besides a Revenant/GW Weapon and the SHRIMP Spreader. For other uses it is not that great of a choice as its CA effect is not particularly strong (2.5 turns of ATK and Skill DMG Up). if (s.dataset.seriesX && s.dataset.seriesY) { chart.yAxis.axisLabel(element.dataset.axisLabelY); [Granblue Fantasy] Fire Magna Ancient Ecke Sachs FLB Grid @ … } else { Choose an Enmity pendulum with an Omega/Magna Dark Opus to maximize your damage at lower HP.– Colossus Cane Omega. Just an idea to maybe make use of that hand of brahman. if (isNaN(stepSize) || stepSize < 0.5) stepSize = 1; In addition, when above 80% HP, spear/katana proficiency characters gain 30k Supplemental Damage. Thunder's Might: Mission 2: Skills hit: 20 times or more: Rupies ×3000: Mission 3: Support skills used: 3 times or … sd.values.push({x: prep[0][0], y: prep[0][1]}); Note that this weapon is the weakest Normal Weapon option in terms of grid strength, so you potentially lose some power by slotting it in.– Extra Consideration for Anila users: her large Normal ATK buff (50% with 5/7 or higher up-time) will lower the damage value of Normal mod weapons due to diminishing returns. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), informative guide on the Chains of Caucasus grid. The Scythe of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina or Enmity are common choices). It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%). .showMaxMin(true) The Progression skill is considered at max value for the graphs. Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. if (document.querySelector('[data-nvd3-chart]')) } The fist’s Ougi provides a Keen buff for 3.5 turns which gives Supplemental DMG to Crits (50k cap) and can provide a large amount of extra damage if paired with echos or multihit abilities. case '': xF = d3.format(',r'); break; There are many possibilities for you to choose from; please do your research before investing in these weapons. These do NOT represent what damage you will actually do. Ilham Firman. It can be useful as a gun MH at 0* and will gain significant strength if 4*, however, fully uncapping a Benedia is a significant investment (and generally avoided due to opportunity cost) so make sure you plan on getting a tonne of use out of this weapon if you do. g = element.dataset.yGrid.match(/\-?(?:\d+(? While these raids drop Omega Weapons it is not recommended you farm them here as you won't get any Elemental Quartz. Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. } It also provides 10% echo to your team members when they TA (MH only if 4*, grid/MH if 5*). A standard finished AES grid usually has 5 AES and the Dark Opus Weapon as its base.Why is AES good? let yAxisWidth = element.dataset.yAxisWidth ? } chart.multibar.stacked(uniformLength && 1 == element.dataset.option); RLQ.push(['jquery', function() { MA boosting characters (Fire has a lot) will devalue the MA boosting weapons. The following weapons are Grand Weapons and require their 4* Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. Suggested Grid: Light: Restrictions: None: Objectives Time Limit; Stage 1: Exterminate all foes! let x0 = sd.values[sd.values.length-1].x, x1 = prep[i][0]; "); You can click on a label to show/hide them. Shiva M2 Weapons (available as Sword, Spear and Melee) provide 20% party TA on their Charge Attacks (and DA/TA down on the enemy). Otherwise you gamble with what buffs you get. Mainhand Weapons Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. Inflicts Light DEF Down DEF is lowered for light DMG and Fire DEF Down DEF is lowered for fire DMG. gy.push(Number.parseFloat(g[i])); } And so crit came, and Benedia became slightly relevant again. You can use the representatives to estimate how the group fares against other groups and then look in the graphs within the group to analyze the other grids. Sol Remnant‘s main draw is its mainhand passive that provides teamwide 10% echo to your characters on triple attacks (at 4*); if you 5* this weapon, the echo skill is available even when its just in your grid (not mainhand) and therefore it loses some mainhand value once you do so. let es = document.createElement('span'); -1 : 1); }); This is very beneficial for the Enmity modifier on AES, especially on fights where taking damage proves to be difficult; just be careful when utilizing the Fire of Prometheus on long fights as you’ll need to find a way to sustain your HP.– Likely inferior to the Fire of Prometheus, but you may consider a Bahamut Weapon if you need more HP and your team’s races fit into one of the Bahamut Weapon’s restrictions, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Ray of Zhuque Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. Uses the same setups above but replacing one.
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