Fill gas into the fire maker. Gameplay: This is a third person point and click game. Ask for a chocolate wrapped in red. Falling:Hold on to the rock face ( - for all actions in bold).Climb up the rock face.Look at the jetty and then walk along the jetty towards the rope.Climb up the rope. Talk to Cheep-cheep. Learn that it means "it doesn't really matter".Enter the school. Upper Town Gate: Look at the privy, the stall and the loading platform.Talk to Bill. Get a yellowed design drawing from his file.Read all the files (in any order, but there is nothing in U-Z). Learn more and find out how to purchase the The Book of Unwritten Tales 2 game for Nintendo Switch on the Official Nintendo site. Having been released on just about every other platform available since 2015, The Book of Unwritten Tales 2 is finally out on Nintendo Switch as well, bringing another classic point-and-click adventure to the system. Did they not watch Fantastia?Go to the staff room. Look at the glass. The magic slate lets you know that the golems can do the work for tomorrow :). CASE 2: If Wupperman says no to Colour#1 AND Colour#2, then ask, Is it Colour#3 (if NO, then obviously it's Colour#4). Further back in time: Ah memories. Library:Talk to the medicine book and tell it the potion is ready. They are in cahoots! TRACK | REPORT. The bird cannot carry the heavy pot, we have to make Cheep-cheep stronger.Go into the garden and go up to the throne room. Outside the palace:Open your inventory () and select the Hangover Healer recipe. Use the lever(s) and see that they open and close the windows above the stairs. You get a fairy spell.Look at the brochures left by Cybil on the left desk and get a colourful campaign brochure.Look at the table (left) to learn about Chantal and Timmy.Open at the table flap. Bill does not pay taxes. Talk to the two-headed ogre. Get old coins from the chest.Look at the diagram on the board to the right of the exit.Look at the plant(s) around the column (x3). The Book of Unwritten Tales 2 has 50 Achievements worth 1000 points. The Book of Unwritten Tales 2 By King Art Games Walkthrough by MaGtRo February 2015 Gameplay: This is a third person point and click game. Respect is earned. Then he is to locate the missing library. The Book of Unwritten Tales 2 ; Lighting fireplace help Lighting fireplace help. Wilbur starts to read and then exits the library through the door left of the entrance hall stairs. You will get the loose page that was inside the shoe.Look at the ear trumpet on top of the door.Look at the package of pet food the other side of the "home" rug and and you will get tasty pet food.Look at the magic set and then open it. Entrance Hall:Talk to the troll. The Book of Unwritten Tales is a point-and-click adventure video game series created by King Art Games. Put the sunflower seeds in the bowl on the table.Look into the jewellery box while Cheep-cheep is eating the seeds.Take the mirror. Throne Room:Speak to the King. The repaired book wants Wilbur to continue to read. Wilbur places the bag of silver on platform and the marked barrel is lowered.Knock on the gate. Use the postcard to jump to the mage school. Outside the palace:Look at the statue by the door, and take the pan.Enter the palace. Sic the kobold on Headmaster Bloch. Show the bounty hunter the recipe. Use the fireplace travel powder with the fireplace. Gate:Look into the shop window and see there are two kinds of chocolates - with or without alcohol.Look at the drainage grate beside the window. He's eating the notebook that has Master Markus' number in it. Open your inventory () and select the moonwell water. NOTE: This is missable, so if you make a mistake, IMMEDIATELY pause () and reload your last save. Gate:Open your inventory (), select the mop with troll spit, paste up the wall (where the posters are). Look at it again and read the old commands in the box.Use the postcard to jump to the Main Square. ". From the very outset, The Book of Unwritten Tales 2 sets itself up as a comedy that flits between more traditional genres of comedy, … Pour the water into the bowl. This walkthrough is the property of TrueAchievements.com. You will drink the medicine. Unfortunately the controls are quite, © 2021 TrueGaming Network Ltd, All Rights Reserved. Sweep the floor.Open your inventory () and select the automation spell. They became rotten because of a leaky roof. For The Book of Unwritten Tales on the PC, Guide and Walkthrough by The Madman 13h. The Book of Unwritten Tales 2 PlayStation 4 Android iOS (iPhone/iPad) Linux Macintosh Nintendo Switch PC PlayStation 3 Wii U Xbox 360 Xbox One Log In to add custom notes to this or … Learn why the library went missing and the need to be read.Look at the book on the bear rug to learn how to send the broom back where it belongs. 4.7. The Mary is chained to the dock with a magic padlock, sadly that will use up Nate's wish.Look around and look at the notices, statues, souvenir shop and palm tree. You get a special chisel.Use the postcard to jump to the barricade outside Chez l'Ogre. The Book of Unwritten Tales 2. Text adventure way way back in time:- Look at... the workman.- Use... the flap opening spell ...the leather cord.- Take... the key.- Look at... the library.- Take... the roofing paper.- Talk to... the old books. Inside the palace:Open your inventory () and select the intact coconut. Garden:Open your inventory () and select Arbor's rod, then fish in the pond again until you catch a red herring (I got this first time, but it may be random).Look at the pond again, there may be something in there that could prove useful.Open your inventory () and select Arbor's rod, then fish in the pond until you get a Master Angler's hat (it is random which level you get it at). Say "Enlighten me, Father!" Chaos occurs, useless djinn.The jetty breaks off... and we come full circle to the intro to the game. - The golem's body needs a torso, strong arms and strong legs. Select moves () (from left to right): 3 (robot arms) - 1 (jump) - 6 (dribble) - 5 (wave). Question for The Book of Unwritten Tales 2. We need 2cl of tears.Leave the alchemy corner.Use the postcard to jump to the barricade outside Chez l'Ogre. It is hot (duh).Look at the wand beside the magic ball on the desk and take it. Climb the ladder. Dig at the end of the rainbow and you will get a pot of gold.Talk to Arbor about the spade.Go to the library. Cheep-cheep flies in and inquires what's happening. This will annoy the troll.Talk to the troll. NOTE: This is an easily missable achievement. Look at the weeping willow.Look at the rainbow.Look at the end of the rainbow on the ground by the Metus bush.Open your inventory () and select the spade. Better to burn them than throw them away.Open your inventory () and select the empty dry food package. Garden:Go to the magic mirror. Open your inventory () and select the lit strip of paper. Lower Town Barricade:Talk to to Timmy again on the railing. I can't seem to get past a section and I think it may be a bug. From left to right: select 5 (horns) - 4 (scouts honour) - 3 (backwards L).They give you flaming protest posters to hang around town. He doesn't want to talk about golems. Talk to Timmy. Can it can imitate voices? Talk to Cheep-cheep.Ride the hippogriff. In every other way apart from its modern visuals, it feels very much like a point-and-click adventure game of old. It releases a gas cloud. Then select () and Read the entry about Lovelilys and then go back to the library.Go into the bedroom through the stairs under the dragon head. It could cause sparks. Walkthrough by MaGtRo October 2011 . There will be five floating symbols that you will need to "punch" in order to unlock this achievement. It also tries to take Wilbur. Library:Talk to Cheep-cheep about the pot of gold. El puntero será una flecha roja a la cual se añadirán las acciones disponibles cuando la situemos sobre algún objeto/personaje. Read something to the happy willow. He explains Wilbur's tasks: clean the floor in the entrance hall and remove the cobwebs; also get rid of the flying kobolds. Gate:Talk to Eks. Wilbur opens the lid and gets bitten. Open your inventory () and use the magic slate to learn how to build a golem. Chez l'Ogre:Talk to Headmaster Bloch.- Can you say "nine"? Put firewood in the fireplace and Bloch stops Wilbur from using the school's property. The Book of Unwritten tales 2 Walkthrough (Part 1) written guide “out smarting cheep cheep”. From the very outset, The Book of Unwritten Tales 2 sets itself up as a comedy that flits between more traditional genres of comedy, while also dipping its toes into darker fare at times. Talk to Bill. Walkthrough The Book of Unwritten Tales is a 2011 point-and-click adventure game from King Art with a great storyline and tongue-in-cheek dialog. Rip the "Hangover Healer recipe out of the book to get Hangover Healer recipe. # THQNordic # TheBookOfUnwrittenTales # BOUT2 The Book of Unwritten Tales Wilbur agrees to build one and give it to them after he uses it to guard the Arch Mage and fix the school.Look at the golem and see that it is a torso. “The Book of Unwritten Tales is a top notch adventure game that any fan of the genre will appreciate.” 93/100 – Gamingillustrated “Never in the past decade we've seen such a well-built comedy/ fantasy adventure game, filled to the brim with great narration, sense of purpose and feelings of joy and despair. Scroll down to see all of the Q&A, or use the box below to add your own. Close the windows again.Look at the sheet of paper in the corner to the left of the staircase to get another loose page.Look at the two kobolds at the top of the stairs.Look at the boards on the stairs and get dry boards.Go to the classroom (on the right behind the stairs). The troll looks at the door. That takes care of the cobwebs.Go into the entrance hall and enter the library. Lower Town Barricade:Look at the bucket of water (melted by the heat) beside the fireplace.Open your inventory (), and select the small glass, and fill the glass with water. Look at the happy willow (x2) to the right of the balcony.Look at the pond and the water plants. This guide will focus on using as few story spoilers as possible but this is a step-by-step playthrough and some of these steps will inherently contain various degrees of spoiler information. Where can I find a pot of gold. Open your inventory () and select the (trumpet) flower. I really fancy a dwarven ale, he'll quote the licensing law. Put the empty dry food package into the fireplace. Do this 4 times in total until your fishing skill is 4.Go to the library. The Escapist gave it all five stars and said, "If you're going to try and woo a modern gaming audience with old-fashioned gameplay, you'd better be pretty special. Two of the symbols are now glowing.Talk to Arbor about a certain kind of water. Bloch swats the kobold. This walkthrough is the property of TrueAchievements.com. The Book of Unwritten Tales. Classroom:Select any of the conversation options, you're screwed either which way. Wilbur used some clay to seal the barricade.Open your inventory (), and sculpt a golem head from the clay. Fridolin inflates. Make sure you use the lever(s) to close the windows afterwards, else it will get back in. It is locked.Look at the books on the shelves.Look at the books by the fireplace. Need three jugs of water... and some mumbly stuff.- Show him the wood work book, he considers it a horror story.Look at the magic mirror (x2).Look at the symbols. Talk to the town guard. As a thank you to the community who helped make the game possible, and to help bring up to speed those poor souls that are unfamiliar with the game, KING Art and Nordic Games have put together a new gameplay trailer that brings to life the beautiful and hilarious world of The Book of Unwritten Tales 2. Walkthrough. Hmm, that may be important.Look at the compass on the right of the pirate.Look at the oil lamp under the glass at the bottom right. Shieldhand left to talk to Bill but did not let Wilbur through the gate.Use the postcard to jump to Chez l'Ogre. Take the oil lamp floating at the top left. (“KitKat”) and 1 GB RAM. It will release the green stinky gas.Open your inventory () and select the practical bellows. After 5 questions, Wupperman will snap out of his trance. (And blue if unripe). The Book of Unwritten Tales 2. The bees have calmed down.Open your inventory () and select the cut reed. They are: Donkadonk and Freak Out. - Ask about the hand signal - you first!- Ask about the "cake", he won't give up the chisel unless you have a plan. Talk to the queen about the symbols.