Experience Points (XP) is a measure of the players accomplishments. XP puts much more emphasis on which practices to use. 1.1. "22: 24,000" means that if you are level 22, you need a total of 24,000 XP to advance to level 23). For example, when smelting 1 coal ore and removing the coal, the value is 0.1, so this grants a 10% chance of getting 1 experience point. Experience is an essential element of progression in Deep Rock Galactic. but without life also .... ByBye Mar 16, 2018 @ 8:41pm go spam my profile!!!!! From killing most mobs, which drop experience orbs along with any other items. Adventure Rank (AR) is an account-wide progression level that is raised through Adventure EXP. 1,000 XP +10 +6. 1,000 XP +10 +6. This section needs to be cleaned up to a higher standard of quality. The chart below shows the requirements for each level in both the PvE world and the Dark Zone. For the command, see. When the player dies, they drop experience orbs worth 7 * current level experience points, up to a maximum of 100 points (enough to reach level 7), and all of the other experience vanishes. The first picture of the Orb. In , the XP needed to level (from 70 to 80) jumps again, but the amount of experience it takes to get to level 70 is reduced. Afterward, considerably less experience is needed to get into higher levels (The amount which would formerly get the player to level 30 now gets them to level 39). The XP required to advance to the next level is found by: Note that the XP is always rounded down to the nearest hundred. Take your favorite fandoms with you and never miss a beat. Your skills will improve and … Levels were added before the badge update. 3 + 2,000 XP. If an experience orb isn't collected within 5 minutes of its appearance, it disappears. The MSF file type is primarily associated with Thunderbird by Mozilla Corporation. Experience orbs fade between green and yellow colors and float or glide toward the player up to a distance of 7.25 blocks (calculated from the center of player's feet and the center of the experience orb), speeding up as they get nearer to the player. Total XP required to reach this level. Every level needs an increasing amount of XP points to be reached. The 5.6.1 update added chest rewards starting at level 11. It comes in multiple languages and versions for multiple operating systems (Windows, OS X, Linux). To get from level 0 to level 30 requires 1395 experience. They have the smallest texture of experience orb. In Bedrock Edition, although mob drops spawn the instant the final blow is dealt to the mob, experience orbs do not appear until the mob entity disappears and the smoke appears. Known file sizes on Windows 10/8/7/XP are 147,456 bytes (33% of all occurrences), 158,208 bytes or 241,664 bytes. Open 2 orbs – 10 campaign energy refill, 100 xp, 25k gold Primary & Secondary Objectives - Gives by far the most experience, with the secondary objective giving approximately half the primary objective experience and are all affected by Hazard Bonus. Smelting any ore yields some experience, but normally only iron, gold, nether gold, and ancient debris are worthwhile. Quick question: does anyone know how much the combat XP leveling need increases each level? Your town's level goes up every time you score enough XP or experience points. The Beta 1.7 "change-list" (the Adventure Update was supposed to be Beta 1.7). Hostiles Killed - 1 XP gained per enemy killed by the team and is not affected by Hazar… Every time the player levels up a reward is given. In a later tweet, Notch showed a picture of a, One place that people discussed it was on the. Hello. x = 10(n^2-m^2) + 1010(n-m)or10(n-m)(n+m+101)where n is the target level and m is the current level. Higher levels cost more experience than lower ones, but the levels are still easier to get than in 1.2.5. This also shows the difference (percent change) in current XP requirements as compared to before Wrath of the Lich King. Level 16 is a quarter of the way to level 30, while level 22 is about halfway there. 2 + 1,000 XP. For all other ores. Experience can be earned in each Mission through the completion of objectives, mining of minerals, and by killing hostile enemies.All Experience gained from a mission is increased by a factor based off the Hazard Bonusof the mission. It pushes for small iterations where as MSF Agile doesn't specify and sometimes implies larger iterations. Experience orbs no longer follow dead players. This is because, every time you kill a mob, both the earned XP and the bonus XP is deducted from your rest. !!! Selected data from the left in graph form. This table shows the character's current level and the amount of XP required to advance to the next level (e.g. The total experience needed to reach level 70 after level 60 is 6,268,300. Experience orbs now appear immediately when a. "22: 27,300" means that if you are level 22, you need a total of 27,300 XP to advance to level 23). Selected data from the left in graph form. Elk level binnen Flying Blue biedt u verschillende voordelen. In Bedrock Edition: 0.5 Blocks This was caused by an error with coloring the text. Report issues there. Watch your rest marker when turning in a quest, and you will see it jump by the same amount as did your current XP. The ore still produces orbs if destroyed by an explosion, whether or not it was caused by player activated TNT. Note general agreement with the equations given above. 0 XP. Rewards. Experience to level by level (Pre-Squish) This table shows the character's current level and the amount of XP required to advance to the next level (e.g. Using either an imcando mattock or elder rune mattock, and having purchased all available mattock upgrades while wearing the full archaeologist's outfit, experience rates average around 143k to 150k xp per hour at the spots below between these levels. This advancement includes ability increases, additional general feats, and the maximum skill ranks, with a lower upper limit for cross-class skills. You gain XP and level up by completing sections, the amount of XP you get per section completed increases exponentially as you progress up the tower. In actual practice, quests contribute significantly to XP so the half-way point is somewhere below this. Black Helmet @ 2,000 XP; Zwift Glasses Basic @ 3,000 XP; As per the listing above, the numbers after the @ show the number of XP points you need to get to that level. The process msf.exe contains no information about its author.. When the Human Cleric reaches 5th level, the Aasimar Paladin will be 4th level, the Drow Wizard will be 3rd level, and … 1. Additionally, Gun Charms will now rotate through the Shop. Edit: Apparently, sky.shiiyu.moe already has a list of exactly this, which makes this thread obsolete. Each action in the game gives varying amounts of XP, and these XP gains generally scale with the level of the player and enemies. In, Despite being widely dropped by mobs and blocks and being obtainable from fishing, experience orbs cannot be configured using. Requirements. The formulas for figuring out how many experience orbs needed to get to the next level are as follows: One can determine how much experience has been collected to reach a level using the equations: The score is the number of experience the player has collected since their last death. "22: 19,200" means that if you are level 22, you need a total of 19,200 XP to advance to level 23). Level 5 unlocks the fourth slot in the Shop, and partially unlocks the Tournamentssection, where a part of the Special Event Challenges are made playable. Halfway to 70 for raw experience point accumulation is 344,500 XP into level 62. Now you can unlock Wolverine by completing it 7 times. If you grind mobs until your rest is gone (and complete no quests1), it will take you to level 12 at 1180/9800, or 12% through level 12, having earned 5700 XP from killing mobs and gotten 5700 XP "free" for being rested. XP is much more detailed regarding the execution of releases and iterations. The following page breaks down the XP requirements, research tasks, and rewards for each Trainer Level in Pokémon GO. From killing most mobs, which drop experience orbs along with any other items. For this version only, as a test, experience is gained when the. And not only that! To get from level 27 to level 30 requires 306 experience. The ability to spend experience levels for. Elder guardians are considered monsters In, For fractional values, first multiply this value by the number of smelted items removed from the furnace, then award the player the whole-number part, and if there is a fractional part remaining, this represents the, See here for a spreadsheet with Total experience and required experience up to level 10000, https://minecraft.gamepedia.com/File:Succesfull_Hit.ogg, https://minecraft.gamepedia.com/File:Random_levelup.ogg, "And here's a heavily censored changelist for 1.7 so far: http://i.imgur.com/AQXoh.png (does not include Jens's stuff)", http://www.minecraftforum.net/topic/379958-secret-information-about-17/, http://www.minecraftforum.net/topic/380498-, https://web.archive.org/web/20140620184443/http://www.minecraftforum.net:80/news/192-an-interview-with-jeb/, https://minecraft.gamepedia.com/Experience?oldid=1845600, 5 (skeleton) + 1–3 (per equipment) + 5 (spider), 12 (zombie) + 1–3 (per equipment) + 10 (chicken). Only level 30 is required to get the maximum level of enchanting. Description: Msf.exe is not essential for Windows and will often cause problems. When either the player or the horse has gained a certain amount of XP it will level up. Higher values are chosen first, so, for example, a total value of 1000 would be dropped as orbs with values 617, 307, 73, and three 1s. Thunderbird is the Mozilla mail client. When the player dies, the score is displayed on the death screen. The texture file for experience orbs contains an additional five orb sprites which are all identical to the size 3 sprite. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding). Up until level 15, the XP requirement is the same for the character and the horse – after reaching level 15, your horse can’t collect XP and level up anymore, while your character can. Unlike with dropped items, experience orbs do not merge into larger higher-value experience orbs when close to each other.‌[until JE 1.17]. The total number of same-level mobs that must be killed to reach level 60 with no rest or quests was 16,371 which would take approximately 73 hours at 16 seconds per kill. The score the player gains now appears correctly on "Game over!" This table shows the experience needed to advance, by level, before Patch 2.3.0. This allows gaining experience from, say, knocking a monster off a cliff (fetching the orbs might be another question). The smelted material must be taken from the furnace through its GUI window. The maximum amount of "rest" that one can accumulate on a character is 150% of XP for the current level, (or 30 "bubbles") half of which is "earned" XP and half of which is "bonus" XP. Challenges have always been one of the best ways of earning more XP to help you level up in the Call of Duty series, since CoD 4 all those years ago. Experience orbs can also stop minecarts. Players gain experience from a variety of sources. A precursor to the experience system was the point system added in this version. Due to this, bottles o' enchanting are now only useful in adventure maps. Experience orbs now appear translucent again. 1 + 0 XP. Note that while the first Ender Dragon in a world drops 12,000 experience, it is dropped in 10 waves of 1000 and one of 2000, so no orbs of value 2477 are dropped. Experience orbs no longer appear translucent. Players can earn new Titles and Avatar Borders at different milestone levels. In Patch 5.3, experience needed to level from 85 to 90 was reduced by 33%.[3]. If you gain XP and reach certain points on the bar you can open a chest. Learn more on the XP page. Experience to Level Changed, Character Creation Gear, Blue Posts, Weekly Roundup, New In Game Cinematics, Beta Class Balance, Blue Posts, Blizzard News, https://wowwiki-archive.fandom.com/wiki/Formulas:XP_To_Level?oldid=2856167. They will be available in Epic and Legendary tiers. The sound plays each time the player reaches a multiple of 5 levels. Different sized experience orbs dropped by a skeleton upon death. This article is about the experience system. Rainbow 6 Siege Total Level Calculator Find the clearance level of all your accounts combined Level: In extreme cases, this can result in the player being followed by a swarm of orbs for many seconds. With the pre-patch there was also a reduction in the exp needed listed above. The amounted needed per level was reduced by roughly 25%. Furthermore, 90-100 leveling has become available with launch. Experience gained during a player's life affects the player's score on the death screen. Such orbs can only exist in the world via furnaces which have had a lot of traffic. This section concerns content exclusive to Wrath of the Lich King. The msf.exe file is located in the C:\Windows folder. They help record how much you played and how skilled you are. The orb was yellow due to a warm light from a torch. An amusing but probably not very significant figure is that the half-way point to 60 for raw experience point accumulation is 12,550 XP into level 48. The following page breaks down the XP requirements, research tasks, and rewards for each Trainer Level in Pokémon GO. The function Diff(CL) is an extra difficulty factor that starts around level 30 and increases by level: The function RF(CL) is an extra difficulty reduction factor added in patch 2.3. 3 + 2,000 XP. The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character (see also: Formulas:Mob XP:Basic Formula). The experience level number is now shown, and each level is harder to get to than the previous one. [citation needed], Experience to level by level (as of level 90 cap). Rewards. The maximum level of XP that players can get legitimately is 238,609,312, and at this level the experience bar will dissppear, as reaching the next level would require more XP than the 32-bit integer limit (2,147,483,647, which is 2, If the player gains too many experience points, such as 1 trillion, the experience bar and level counter completely disappear from the, The maximum XP that can be gained from the. The experience level costs were heavily revised in snapshot 12w22a and 12w23a. Removed the ability of gaining experience when jumping. When collected, experience orbs make a Christmas bell-like sound for a split second. Level 1 = 0 xp | Color: Blue , Yellow , Green Level 2 = 210 xp | Color: Orange Level 3 = 368 xp | Stage: 2 Level 4 = 455 xp | Stage: 3 Level 5 = 542 xp | Color: Brown Level 6 = 628 xp | Stage: 4 Level 7 = 737 xp | Coins: 120 Level 8 = 867 xp | Stage: 5 Level 9 = 997 xp | Coins: 120 Level 10 = 1127 xp | Color: Purple Level 11 = 1278 xp | Coins: 120 Experience is a player levelling mechanic in Apex Legends that allows players to unlock Crafting Metals, Legend Tokens and Apex Packs by playing the game. In an image of the new lighting system, a small spherical shape can be seen on the left side of the screen. The player level is based on the XP points, each player starts at level 1. This section concerns content exclusive to The Burning Crusade. A mob does not drop experience unless it dies within five seconds (100 game ticks) of an attack registered as a player hit (including tamed wolves and TNT). While collecting them does not affect the player's experience bar in any way, they can deduct durability from a tool enchanted with Mending, provided the tool is already damaged prior to collection of the orbs.[2]. The below 60-69 XP Values are for Beta Build 9014 with the changes to 60-70 leveling for the expansion. The XP requirement to level … Unlike resources, experience points are picked up gradually: no matter how many orbs are in the range of the player, they are added to the player's experience one at a time (around 10 orbs/second). Experience orbs can be destroyed by fire, lava, explosions, and cacti, and can trigger pressure plates and tripwires. We’re introducing 36 new Gun Charms to Apex Packs. Im level 5173, how many XP is that? Experience goes towards increasing your character level, as well as increa… 1 Character Level Progression Table 2 Epic Character Level Progression Table 3 Epic Levels 4 Notes on Experience Point Gain 5 See also 6 NWN1 Differences For example, consider a Human Cleric, an Aasimar Paladin, a Drow Wizard, and a Deep gnome Rogue. Level up conditions are as follows: Leveling up from level 1 to level 2 requires 1,000 XP points; Leveling up from level N to level N+1 requires level N-1 to level N needed XP points + 1,000 XP points As part of the Summer Roadmap 2018 announcement, The new XP, Levels, and Online Matches system were implemented later in 2018 and made changes to the level progression system. The below 81-85 XP Values are form the beta and forum posts. Baby animals. Killing enemies and helping others kill enemies (including by healing them) give experience so long as you deal at least 3% of the enemy's maximum health in damage (or heal at least 3% of the ally's health[verification needed]). The three smallest sizes are the most commonly encountered, as the majority of experience dropped by mobs and blocks is less than ten. Values from Java Edition Beta 1.8 to 1.3.1 (12w23a), Values from Java Edition 1.3.1 to 1.8 (14w02a), Experience is dropped when these mobs split. Their purpose is unknown; it is likely that they are just placeholder sprites in the texture. The experience difference calculation is a function in the form of $ f(x) = \frac{\lfloor x-1+300 * 2^{\frac{x-1}{7}} \rfloor}{4} $, x being the level starting from 2. The following XP is required to reach each level in Castle Crashers.Incremental XP Cost Per Level In other words, the first level costs 190 XP, the next one costs 20 more, and so on: Maximum XP = 170*level + [10*level*(level + 1)] Level 78 is interesting in that it is where one maxes out with 96 skill points, this occurs at about 73,000 XP. Completing quests, discovering new locations and completing their Objectives, picking locks, and completing World Eventsalso grant experience. Profile Ranks were introduced in Global Offensive as part of the May 26, 2015 (Operation Bloodhound) update as a mostly cosmetic form of upgrading a player's status by playing on official servers. MrCumMyNoodle Mar 18, 2018 @ 12:07pm my crew leader is 1200 legit. Notice, it is on the very left side of the page not the torch in the middle. The total experience needed to reach level 60 is 3,379,400. This page was last edited on 16 February 2021, at 18:19. The goal is to taunt the first round, then explode on the enemy team for massive damage after in the arena. Or, when smelting 7 cobblestone and removing all 7 stone, the value is 0.1 * 7 = 0.7, so this grants 70% chance of getting 1 experience point. The total experience needed to reach level 60 was 4,084,700. The maximum level required for enchanting is level 30, while the anvil accepts jobs up to level 39 (in creative mode the anvil limit is removed). Level ups will unlock the ability to purchases Upgrades and Vanity items, allowing players to attempt greater challenges with new or improved abilities and equipment. 1Quest (and discovery) XP does not count against your rest. Experience orbs with negative values can be created using the /summon command, either using values below 0 or above 32767 due to 16-bit integer overflow. MSF for Agile leaves that more to the implementer. Experience can be gained from several different sources: 1. After a user named "tmcaffeine" successfully decoded it, the tabs read: There is currently no measurable benefit for gaining experience orbs and levels. This is a decrease of 705,300 experience from pre-2.3.0. Gun Charms. Breaking blocks, killing mobs and players, smelting items, and bottles o' enchanting calculate their total experience amount and then split it into values of 1, 3, 7, 17, 37, 73, 149, 307, 617, 1237, and 2477. In Java Edition: The total experience needed to reach maximum level (70) is 10,141,700 (3,379,400+494,000+6,268,300) . Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding). Requirements. To make it much easier to look up whole table we have implemented Quick Oldschool Runescape XP Table Seach function. Fishing, breeding, and trading drop a single orb with a random value in the appropriate range. The general worth of an orb is reflected by its size, with eleven possible sizes corresponding to specific values. Every 5 levels, a special XP sound plays. 0 XP. The total for 60 to 70 was 6,762,300, making 1 to 70 10,847,000 points in total. This is a compilation of the tables below with all current values. Experience orbs pulled toward a player are slowed by cobwebs. lvl,est kills needed for level, xp needed, est xp per kill 1 8 400 50 2 16 900 55 3 23 1400 60 4 32 2100 65 5 40 2800 70 6 48 3600 75 7 56 4500 80 8 64 5400 85 … A mob does not drop experience unless it dies within five seconds (100 game ticks) of an attack registered as a player hit (including tamed. Level. The ender dragon actually drops 10 waves of orbs worth a total of 1,000 experience points per wave, and another worth a total of 2,000. Behaal genoeg XP, bereik een hoger level en … Notch claimed the previous image had an error and posted a new one, this time, without a yellow sphere. Minecraft Wiki is a Fandom Gaming Community. The cost to gain each level has been made constant, at 17 experience points per level. The Leveling System is the independent progression system in which players earn XP (Experience Points) at the end of a completed match and is displayed in the lower left-hand corner of the HUD (Heads-up Display). Regression fits are shown. Before these, reaching level 50 (the maximum usable on a single enchantment) required 4625 experience, corresponding to defeating 925 hostile mobs (assuming the "common" ones.) Level. For example, you will be on level one until you get 1,000 XP when you will become level 2. This page contains level information and items you unlock for every level from 2 to 103+. Levels 1–30 Levels 31–60 Levels 61–90 Levels 91–120 Level XP Difference Level XP Difference Level XP Difference Level XP Difference 1: 0: 0 31: 316,311 At level 95, return to Stormguard Citadel and head to the Keshik tower debris (Dayguard Tower). "22: 24,000" means that if you are level 22, you need a total of 24,000 XP to advance to level 23). The following table shows the relationship between levels, the experience required for that level, and the experience difference from the previous level. So, for example, if you are lvl 10 and 80% through the level (or 6080/7600) the maximum rest would be 11400. formula The formula to calculate how many xp you need for the next level is 5 * (lvl ^ 2) + 50 * lvl + 100 with your current level as lvl To calculate how many messages you still need to send in order to level up, try this calculator.. Google docs version 1 Standard skills 1.1 Levels 100–120 1.2 Levels 121–126 2 Elite skills 2.1 Levels 121–150 The Dungeoneering skill was added on 12 April 2010, which has a maximum level of 120, rather than the maximum of 99 for previous skills. Msf.exe file information Msf.exe process in Windows Task Manager. 1. Hostile mobs give more experience than passive ones. For Skill Group ranks, see Matchmaking. While having no direct effect on the player character, it can be used to enhance their equipment through enchanting, or by using an anvil to repair, rename, or combine enchantments on equipment. Moderate amounts are gained by smelting/cooking other materials: food, clay balls or blocks. This section concerns content exclusive to Cataclysm. XP levels now cost 17 experience orbs each until level 16, after which the cost per level grows linearly, and the total XP grows quadratically (incorrectly stated "exponentially" by, Experience is now collected at the feet, meaning that if a large amount of experience is collected, it no longer blocks the, The experience orb ID has been changed to. After launch, XP requirements for every level has been adjusted along with stat squish. Each mail folder (Inbox, Sent, etc.) The playercan also try to "claim" a burning monster by hitting or shooting it once—even if the … This section concerns content exclusive to. Total XP required to reach this level. Height: 0.25 BlocksWidth: 0.25 Blocks. Level 30 in turn, is halfway to level 39. Level Name Required Experience Points 0 - 4 Newbie 0 XP: 5 - 9 Enthusiast 3.400 XP 10 - 14 Skilled Worker 11.900 XP 15 - 19 Professional 25.400 XP 20 - 24 Master 44.200 XP 25 - 29 Instructor 70.200 XP 30 - 39 Elite 103.700 XP 40 - 49 King of the Road 176.700 XP 50 - 99 Legend 249.700 XP over 100 Divine Champion 575.700 XP The halfway point for 70-80 is 204100 XP into 75. 1 Overview 2 Experience Points 2.1 Earned XP 2.2 Weekly XP Bonus 2.3 XP Penalty 2.4 Overwatch XP … Dumping the contents by breaking the furnace drops all stored experience as collectable experience orbs. 1. Crossbones – Crossbones is actually a very good offensive tank with his third skill being able to deal a lot of damage to the enemy team while hurting himself. 2. In total, 199 Apex Packs are available for free through level … Issues relating to "Experience" or "Orb" are maintained on the bug tracker. In , the XP needed to level (from 80 to 85) jumps again. The player earns XP (EXperience Points) by completing quests and the horse by entering the daily races. The maximum XP required per level will remain at 18,000 starting at level 58 (26 in the old system) and will remain constant through level 500. This article is about the CS:GO profile rank. Experience orbs vary in value. Completing it will give you a nice chunk of player experience to quickly level up and increase the level cap of your characters. Killing the ender dragon the first time gives approximately 68 XP levels. The maximum level is 238,609,311 before the experience bar disappears altogether. This also shows the difference (percent change) in current XP requirements as compared to before Patch 2.3.0. 1 Level Progression 2.0 1.1 XP, Levels and Online Matches 1.2 Level-Up … Experience orbs used to make a lower pitch of the collecting items sound, but now Experience orbs make a twinkling, The amount of experience orbs dropped by a. Experience orbs can also be pulled around or away from the player by running water currents. OSRS XP table is one of our tools we privide here at RunePedia.com, which helps and lets you to check which level needs what XP. In Star Stable Online both you and your horse level up after gaining a certain amount of XP. At the current rate it seems to increase by 100k per level but is this true all the way to combat 50? In Java Edition, experience orbs appear in the same spatial and temporal location as loot when an entity is killed. Experience requirements have been changed, in this update. Experience (EXP or XP for short) can be obtained by gathering experience orbs from mining, defeating mobs and players, breeding, trading, fishing, completing advancements,‌[Java Edition only] and using grindstones and furnaces. screen. Note the white sections, which are tinted accordingly green/yellow, the orange sections, which are tinted to a lesser degree, and the five unused orb sprites beyond size 11. This number is the total experience the player has collected, rather than the amount of experience they had upon death. Here is the Warzone FASTEST XP FARMING | LEVEL UP BATTLE PAST FAST 120K XP per MINUTE - SEASON 5 Modern Warfare. Onderstaande tabel toont hoeveel XP je nodig hebt om het volgende level te bereiken, hoeveel XP je in totaal moet hebben om dat level te bereiken (zoals je ziet wordt het vanaf level 20 steeds moeilijker), de items die je krijgt en welke items je vanaf dan kan gebruiken en zullen verschijnen in PokéStops. It is: XP to Level can be described as the following function of the character level represented by x (if and only if the character is level 32-59): XP to Level for levels 11-27 can be found by: For all levels lower than 11 the XP to Level can be expressed as the second grade function: This table shows the character's current level and the amount of XP required to advance to the next level (e.g. The level progression described here is the advancement of a player character based solely on character level, which has a prerequisite number of experience points (XP). XP to Level can be described as the following function of the character level represented by x (if and only if the character is level 32-59): XP to Level = (65x 2 - 165x - 6750) × .82 XP to Level for levels 11-27 can be found by: XP to Level = -.4x 3 + 40.4x 2 + 396x For all levels lower than 11 the XP to Level can be expressed as the second grade function: XP to Level = 40x 2 + 360x The XP to Level for 61-69 is: XP to Level … For example, a kill on a level 30 enemy gives more XP than a kill on a level 12 enemy.